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Flash Flow Chart February 27, 2006

Posted by xdavex in Pre-Production, The All-Stars.
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our flow chart converted to swf is posted here.

-dave

Environment Concepts – week 7 February 27, 2006

Posted by xdavex in Concept Art, Dave Ferello, Pre-Production.
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finalized style. now victorian influenced architecture and more steril environment. 1st floor hallways is near complete.

also created a list of generic items to be used throughout the building, such as pipes tapestries wall clocks and chandeliers.

Minigame development February 27, 2006

Posted by chancellor of coin in Uncategorized.
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Began work on structuring and constructing of first mini-game, the Rourchach Test. This game if featured as one of the daily activities designed to aquire medications. The point of it is to identify 5 common Victorian objects out of “ink blots” that are constantly morphing. Identify 4 or more, you get the sane medication, don’t you get crazy pills.

This test will be given daily with an option to skip. Here are the numbers:

there are 30 random objects in the library that can be identified – of which 5 will be randomly chosen any give session. The user will then be timed to identify the object via 5 multiple choices which they will click on to select.

Current Progress:: Laying Code base and developing assests. Hope to have some form of GUI working by Weds with at least the random function and answer selection initialized.

Loving words from the front

~Chancellor of Coin
preliminary animation for card animation

Week 7 – Status Report February 27, 2006

Posted by cmoney in Pre-Production, Production Schedule, The All-Stars, Uncategorized.
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Goal Status:

  • Finalize level styles.
  • Determine level ‘assets’ list. Begin creating.
  • Determine programming flow and begin work.
  • Revise and post modified Flow Chart.
  • Continued character development and animation.
  • Determine which animations are necessary first.

Weeky Percentages:

Chris: 20%

Dave: 21%

Lang: 17%

Russel: 20%

Phil: 22%

More characters 4 u ^.^ February 27, 2006

Posted by cmoney in Animation, Characters, Chris Fernandez, Concept Art, Pre-Production, Uncategorized.
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This, friends, is Doctor Eyebrows – Click to link to (very) rough animation

And this, is old man Irish.

Unofficial names of course. Unsatisfied with the geezer here. Hoping to revise him a bit in the coming days.

Also, the older two animations (walking and beard strokage) have been updated slightly, review at your own leisure.  Other animations incoming.

-cmoneys

More Animation Tests For All February 26, 2006

Posted by pdizzle in Animation, Phil Doran, Pre-Production.
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here is some more animation tests for the janitor let me know what you think


stand up animation


belt lossening animation

-pdizzy

Animation For All? February 26, 2006

Posted by pdizzle in Animation, Phil Doran, Pre-Production.
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So here is the final janitor mop animation, its not messy, its not fast, and it seems to fit so hopefully i will never have to fix it again.

-pdizzle

Week 6 Wrap Up February 21, 2006

Posted by cmoney in Production Schedule, The All-Stars.
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Goal Status:

  • Determine floor plans and style.
  • Begin work on floor designs on initial levels.
  • Begin preliminary programming  
  • Flow chart of the game and logic path.
  • Character finalization and purpose. 
  • Preliminary Animation Work.

Weeky Percentages:

Chris: 22%

Dave: 22%

Lang: 17%

Russel: 19%

Phil: 20%

janitor animation February 21, 2006

Posted by pdizzle in Animation, Pre-Production, Uncategorized.
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here is the janitors mop animation, its still a little ruff and maybe deffinetly a little fast
but im no cmoney

animation

-pdizzle

Animation Update! – Mechanic – C Money February 21, 2006

Posted by cmoney in Animation, Characters, Chris Fernandez, Concept Art, Pre-Production, Uncategorized.
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More Animations! This is the robot mechanic idling around – woooord

The timing is still rough as is the animation itself. More secondary motion to come…

-C-moneys