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Characters, Environments, and more May 13, 2006

Posted by xdavex in Dave Ferello, The All-Stars, Uncategorized.
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First, i completely rehauled the character system. Previously I was running them through a dynamic loader and then using the tween class to create a pace function. However, after many weeks of being unable to fix the moonwalk bug I decided while dancing like MJ is undeniably fun, it's not so desirable for robots and inmates. Now characters are being hardcoded into the environments, which while tedious has its benefits. Now I can install dynamic text a little easier. Text should be working on every character in the game right now (1st floor). Test it out and let me know.

Also, I've worked out a system that holds values for the previousScene and currentScene. This way I can place the camera in the correct position when the user goes in and out of various rooms. (currently just for the 1st floor)

http://www.pages.drexel.edu/~dpf24/senior_project/swf/5-13-06/mainGame_noIntro.html

 -dave