It’s the final countdown… May 17, 2006
Posted by xdavex in Uncategorized.11 comments
Here is what we still have to do… Our battle is to be fought on two fronts: The game and the presentation. Some of these are more important than others, and a few arent even completely necessary. Updates will be posted as comments on this post.
The Game
- Characters: List where each character is. Implement them in the game. Create dialogue .fla's and actionscript. Triggering flags and debelting animations. Trigger animations (jumping into robot,punching,etc). Script becoming a robot/controlling him instead of main character.
- Items: List where each item is. Implement them in game (attach & detach script). If possible, script custom cursor for using items (mouse.hide(); wrenchCursor._x=_xmouse; etc)
- Main character walk script and interactions for each room. Add scaling in perspective to the walk script.
- Finish environments (lab & pants king) and tie into game. Also, how does boiler/steam mini game/gondola work??
- Implement time code & create clock item to place in environments.
- Finish game art for each minigame. win conditions?
- Lay down ambient music track
- Create launch screen
- Fix bugs:
- Preloader not always working. Somehow load all files in the background?
- Insane camera: messes up when switching rooms & when zoomed in.
The Presentation:
- Script
- Distill game & concepts into simple explanation
- What did we plan to accomplish? our goals? our inspiration?
- Break into pieces. Script each of these word for word and gather screenshot examples. Early Concepts. Environments. Minigames. Characters.
- Trailer
- Refine and lengthen trailer. Smoother/slower pans, more environments, better convey the story. Show clips from beginning to end. Key scenes.
-dave