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It’s the final countdown… May 17, 2006

Posted by xdavex in Uncategorized.
11 comments

Here is what we still have to do… Our battle is to be fought on two fronts: The game and the presentation. Some of these are more important than others, and a few arent even completely necessary. Updates will be posted as comments on this post.
The Game

  • Characters: List where each character is. Implement them in the game. Create dialogue .fla's and actionscript. Triggering flags and debelting animations. Trigger animations (jumping into robot,punching,etc). Script becoming a robot/controlling him instead of main character.
  • Items: List where each item is. Implement them in game (attach & detach script). If possible, script custom cursor for using items (mouse.hide(); wrenchCursor._x=_xmouse; etc)
  • Main character walk script and interactions for each room. Add scaling in perspective to the walk script.
  • Finish environments (lab & pants king) and tie into game. Also, how does boiler/steam mini game/gondola work??
  • Implement time code & create clock item to place in environments.
  • Finish game art for each minigame. win conditions?
  • Lay down ambient music track
  • Create launch screen
  • Fix bugs:
    • Preloader not always working. Somehow load all files in the background?
    • Insane camera: messes up when switching rooms & when zoomed in.

The Presentation:

  • Script
    • Distill game & concepts into simple explanation
    • What did we plan to accomplish? our goals? our inspiration?
    • Break into pieces. Script each of these word for word and gather screenshot examples. Early Concepts. Environments. Minigames. Characters.
  • Trailer
    • Refine and lengthen trailer. Smoother/slower pans, more environments, better convey the story. Show clips from beginning to end. Key scenes.

-dave