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It’s the final countdown… May 17, 2006

Posted by xdavex in Uncategorized.
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Here is what we still have to do… Our battle is to be fought on two fronts: The game and the presentation. Some of these are more important than others, and a few arent even completely necessary. Updates will be posted as comments on this post.
The Game

  • Characters: List where each character is. Implement them in the game. Create dialogue .fla's and actionscript. Triggering flags and debelting animations. Trigger animations (jumping into robot,punching,etc). Script becoming a robot/controlling him instead of main character.
  • Items: List where each item is. Implement them in game (attach & detach script). If possible, script custom cursor for using items (mouse.hide(); wrenchCursor._x=_xmouse; etc)
  • Main character walk script and interactions for each room. Add scaling in perspective to the walk script.
  • Finish environments (lab & pants king) and tie into game. Also, how does boiler/steam mini game/gondola work??
  • Implement time code & create clock item to place in environments.
  • Finish game art for each minigame. win conditions?
  • Lay down ambient music track
  • Create launch screen
  • Fix bugs:
    • Preloader not always working. Somehow load all files in the background?
    • Insane camera: messes up when switching rooms & when zoomed in.

The Presentation:

  • Script
    • Distill game & concepts into simple explanation
    • What did we plan to accomplish? our goals? our inspiration?
    • Break into pieces. Script each of these word for word and gather screenshot examples. Early Concepts. Environments. Minigames. Characters.
  • Trailer
    • Refine and lengthen trailer. Smoother/slower pans, more environments, better convey the story. Show clips from beginning to end. Key scenes.

-dave

Comments»

1. xdavex - May 18, 2006

The cause behind the Preloader bug has been discovered and fixed.

2. xdavex - May 18, 2006

Camera/Walk function has been greatly overhauled.
See the difference when moving the camera.

Old:
http://www.pages.drexel.edu/~dpf24/senior_project/swf/5-18-06/lockers2-oldwalk.html

New:
http://www.pages.drexel.edu/~dpf24/senior_project/swf/5-18-06/lockers2.html

once Scaling is implemented, the walk programming will be 100%

3. xdavex - May 21, 2006

Iconography/Custom Curors have been applied throughout the first floor and the rest of the floors to follow. – Dave

Character walk code is 100% finished thanks to help from Andy. Characer now scales according to persective. – Dave

Item system has been implemented. Character now finds item, examines it large scale, then raises over head in an homage to Zelda. – Dave and Lang

Minigame art has been completed. Win conditions need to be programmed. All minigames will be in the game via the new time code ASAP. – Phil and Russell (with help from Dave and Chris)

More animations have been completed and a game intro screen. – Lang and Chris

and a lot more than im probably missing.

current build: http://www.thepantaloon.com/swf/mainGame_noIntro.html

4. xdavex - May 22, 2006

Dialogue system has been rehauled. no long externallly downloaded but hardcoded and attached.

Character walk now 101% done. If the main character is "behind" another character (his y value < the characters y), they swap depths and  other character apears in front of the main character.

Insane camera, has had 2 bugs fixed (messing up while zoomed and also when using a downer).

In other news, Chris as created a launch screen (for both the game and the presentation). Lang has written a prelim Script for the presentation and polished the trailer. Phil finished scripting win conditions for the minigames and win/lose screens. And a lot more.

For the rest of today I have to create the presentation movie and screencapture video of our game.

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