Progress Report! – The end is near! May 22, 2006
Posted by cmoney in Production Schedule, The All-Stars, Uncategorized.add a comment
Goal Status:
- C: Cutscene Animations. Start Screen/Presentation slide Art. Any additional Animations

- D: Finalize Programming. Flesh out First Floor

- P: Minigame Art, Minigame Testing.

- R: Help Dave w Programming, Room art.
- L: Minor Animations, Presentation Prep.

Weeky Percentages:
Chris: 24%
Dave: 26%
Lang: 24%
Russel: 5%
Phil: 21%
Weekly Progress May 15, 2006
Posted by cmoney in Production Schedule, Uncategorized.add a comment
Goal Status:
- C: Cutscene Animations..

- D: Continue Minor Programming.

- P: Minigame Art and Cutscene Backgrounds.

- R: Program main game.

- L: Continue Mini Game Programming

Weeky Percentages:
Chris: 22%
Dave: 27%
Lang: 20%
Russel: 10%
Phil: 21%
Week 5 Update May 8, 2006
Posted by cmoney in Production Schedule, Uncategorized.add a comment
Goal Status:
- C: Debelting animations. Shadows. Cutscene Animations..

- D: Dialogue. Connect environments. Add elements to other environments.

- P: Environment work. Other misc. work as needed.

- R: Continue Main Game Programming. Finish floor designs.

- L: Continue Mini Game Programming

Weeky Percentages:
Chris: 23%
Dave: 23%
Lang: 21%
Russel: 12%
Phil: 21%
Week 2 – Progress Report April 17, 2006
Posted by cmoney in Production Schedule, The All-Stars.1 comment so far
Goal Status:
- C: Animations!

- D: 1st floor Demo w characters.

- P: Animation details (shadows). Final Level design.

- R: Significant Programming Progress. Continued Level Design.

- L: Second MiniGame coding and design.

Weeky Percentages:
Chris: 22%
Dave: 21%
Lang: 21%
Russel: 16%
Phil: 20%
Week 8 – Status Report March 6, 2006
Posted by cmoney in Production Schedule, The All-Stars, Uncategorized.add a comment
Goal Status:
-
C: Walk cycles for 2-3 Characters

- C: Idles for doctor and Main Character.

- D: 1st floor Completion.

-
P: More Final Animations.

-
R: Significant Programming Progress and Structure.

-
L: Significant Mini Game Programming and design Progress.

Weeky Percentages:
Chris: 27%
Dave: 20%
Lang: 19%
Russel: 15%
Phil: 19%
Week 7 – Status Report February 27, 2006
Posted by cmoney in Pre-Production, Production Schedule, The All-Stars, Uncategorized.add a comment
Goal Status:
-
Finalize level styles.

- Determine level ‘assets’ list. Begin creating.

- Determine programming flow and begin work.

-
Revise and post modified Flow Chart.

-
Continued character development and animation.

-
Determine which animations are necessary first.

Weeky Percentages:
Chris: 20%
Dave: 21%
Lang: 17%
Russel: 20%
Phil: 22%
Week 6 Wrap Up February 21, 2006
Posted by cmoney in Production Schedule, The All-Stars.add a comment
Goal Status:
-
Determine floor plans and style.

- Begin work on floor designs on initial levels.

- Begin preliminary programming

-
Flow chart of the game and logic path.

-
Character finalization and purpose.

-
Preliminary Animation Work.

Weeky Percentages:
Chris: 22%
Dave: 22%
Lang: 17%
Russel: 19%
Phil: 20%
Goals for Week 6 February 14, 2006
Posted by xdavex in Pre-Production, Production Schedule, The All-Stars.add a comment
Goals we have established for ourselves to complete by tuesday of week 7
start:
- final character assets (phil and chris)

- environment assets (lang and dave)

- preliminary programming (russel)

Week 5 Wrapup February 14, 2006
Posted by xdavex in Pre-Production, Production Schedule, The All-Stars.add a comment
Goal Status:
-
finalize entire sequence of events and all puzzles.

-
Plan each room and what is inside.

-
List of characters & items and where they are located.

-
Determine the timeline (what time does every event occur)

Weeky Percentages:
Chris: 20%
Dave: 20%
Lang: 20%
Russel: 20%
Phil: 20%
Goals for Week 5 February 10, 2006
Posted by xdavex in Pre-Production, Production Schedule, The All-Stars.add a comment
Goals we have established for ourselves to complete by tuesday of week 6
-
finalize entire sequence of events and all puzzles.

-
Plan each room and what is inside.

-
List of characters & items and where they are located.

-
Determine the timeline (what time does every event occur)
