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Progress Report! – The end is near! May 22, 2006

Posted by cmoney in Production Schedule, The All-Stars, Uncategorized.
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Goal Status:

  • C: Cutscene Animations. Start Screen/Presentation slide Art. Any additional Animations
  • D: Finalize Programming. Flesh out First Floor
  • P: Minigame Art, Minigame Testing.
  • R: Help Dave w Programming, Room art
  • L: Minor Animations, Presentation Prep. 

Weeky Percentages:

Chris: 24%

Dave: 26%

Lang: 24%

Russel: 5%

Phil: 21%

Weekly Progress May 15, 2006

Posted by cmoney in Production Schedule, Uncategorized.
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Goal Status:

  • C: Cutscene Animations..
  • D: Continue Minor Programming. 
  • P: Minigame Art and Cutscene Backgrounds.
  • R: Program main game.
  • L: Continue Mini Game Programming

Weeky Percentages:

Chris: 22%

Dave: 27%

Lang: 20%

Russel: 10%

Phil: 21%

Week 5 Update May 8, 2006

Posted by cmoney in Production Schedule, Uncategorized.
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Goal Status:

  • C: Debelting animations. Shadows. Cutscene Animations..
  • D: Dialogue. Connect environments. Add elements to other environments.
  • P: Environment work. Other misc. work as needed.
  • R: Continue Main Game Programming. Finish floor designs.
  • L: Continue Mini Game Programming

Weeky Percentages:

Chris: 23%

Dave: 23%

Lang: 21%

Russel: 12%

Phil: 21%

Week 2 – Progress Report April 17, 2006

Posted by cmoney in Production Schedule, The All-Stars.
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Goal Status:

  • C: Animations!
  • D: 1st floor Demo w characters.
  • P: Animation details (shadows). Final Level design.
  • R: Significant Programming Progress. Continued Level Design.
  • L: Second MiniGame coding and design.

Weeky Percentages:

Chris: 22%

Dave: 21%

Lang: 21%

Russel: 16%

Phil: 20%

Week 8 – Status Report March 6, 2006

Posted by cmoney in Production Schedule, The All-Stars, Uncategorized.
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Goal Status:

  • C: Walk cycles for 2-3 Characters
  • C: Idles for doctor and Main Character.
  • D: 1st floor Completion.
  • P: More Final Animations.
  • R: Significant Programming Progress and Structure.
  • L: Significant Mini Game Programming and design Progress.

Weeky Percentages:

Chris: 27%

Dave: 20%

Lang: 19%

Russel: 15%

Phil: 19%

Week 7 – Status Report February 27, 2006

Posted by cmoney in Pre-Production, Production Schedule, The All-Stars, Uncategorized.
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Goal Status:

  • Finalize level styles.
  • Determine level ‘assets’ list. Begin creating.
  • Determine programming flow and begin work.
  • Revise and post modified Flow Chart.
  • Continued character development and animation.
  • Determine which animations are necessary first.

Weeky Percentages:

Chris: 20%

Dave: 21%

Lang: 17%

Russel: 20%

Phil: 22%

Week 6 Wrap Up February 21, 2006

Posted by cmoney in Production Schedule, The All-Stars.
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Goal Status:

  • Determine floor plans and style.
  • Begin work on floor designs on initial levels.
  • Begin preliminary programming  
  • Flow chart of the game and logic path.
  • Character finalization and purpose. 
  • Preliminary Animation Work.

Weeky Percentages:

Chris: 22%

Dave: 22%

Lang: 17%

Russel: 19%

Phil: 20%

Goals for Week 6 February 14, 2006

Posted by xdavex in Pre-Production, Production Schedule, The All-Stars.
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Goals we have established for ourselves to complete by tuesday of week 7  

start: 

  • final character assets (phil and chris)
  • environment assets (lang and dave) 
  • preliminary programming (russel)

Week 5 Wrapup February 14, 2006

Posted by xdavex in Pre-Production, Production Schedule, The All-Stars.
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Goal Status:

  • finalize entire sequence of events and all puzzles.
  • Plan each room and what is inside.
  • List of characters & items and where they are located.
  • Determine the timeline (what time does every event occur)

Weeky Percentages:

Chris: 20%

Dave: 20%

Lang: 20%

Russel: 20%

Phil: 20%

Goals for Week 5 February 10, 2006

Posted by xdavex in Pre-Production, Production Schedule, The All-Stars.
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Goals we have established for ourselves to complete by tuesday of week 6 

  • finalize entire sequence of events and all puzzles.
  • Plan each room and what is inside.
  • List of characters & items and where they are located.
  • Determine the timeline (what time does every event occur)